Posts Tagged ‘free’

Everything on the Internet is Free

11

Oct

2011

I had planned to share some more images today but this idea was quickly turned down by a thoughtful post on Tony Wu’s blog that I felt needed my commentary here too.

Tony Wu is a professional underwater photographer whose work I regularly check out because it takes your breath away. Got it? Underwater photography – breath…. never mind. Anyway, I highly recommend checking out his portfolio. It oozes greatness.

While we’re at it and this is the whole reason of this blog post…

Can I have one of your images for free, Tony? It would make a great background for my non-commercial site! Thanks in advance.

The problem is right there. Everybody believes anything on the internet is free to use for any matter you can think of and to some degree, I think this is true for about anyone on the internet, me included. Hey, I am not Mother Theresa either but truth be told, a quick Google image search revealed my images on blogs in Japan, Brazil, Zimbabwe and a couple dozen other countries; most recently on a photography website in Portugal. Yes, they gave me credit – at least.

However, I can’t even count the numerous times I have gotten requests to use my images for free for whatever reason, which I sometimes felt bad to decline, but mostly was just annoyed or even amused to some degree about the impolite way of asking for it. As a person trying to make a living with photography, you just cannot live off of water, love and image credit. You need money in the bank to support your family and travel to all those fancy places you like to decorate your homepage with, you save the environment with and help a fellow of yours out for a great cause. That’s fine and all, but while you help others, you’re not helping me. Every image spread across whatever medium that I did not get paid for, is one place less traveled and photographed. Think about it. Do this a couple of times more and you might have nothing left to take for free.

Tony’s thoughtful blog post covers just this experience and the way to handle requests. There is just no perfect way to respond but Tony’s way of dealing with it proves to be a real time keeper, raises valid points for the “right-grabbers” to consider and to eventually change their habits. (Which, in all honesty, I doubt.) Read the whole response here and share with whomever you think might enjoy it. It’s free!

So let it be that, another rambling. Remember, not everything on the web is free! ๐Ÿ˜‰

Dodge and Burn โ€“ A Darkroom Technique Digitalized

26

Apr

2011

This is going to be my first written tutorial ever, so please bear with me. I will try to keep this short, fun (How fun can it be to sit in front of a screen instead of being out shooting?) and informative, even though that aspect might not lie in my hands as I don’t know your skill level, after all.

Dodging and burning an image, in other terms, lightening and darkening pixels has been around since the dark age of film photography โ€“ just without the pixels though. One person who brought dodge/burn to the next level and perfected the craft was certainly Ansel Adams. Without wanting to get too much into the history of photography, this technique has been around for long and will continue to be so and for good reason.

But all that aside, let’s get down to business. As you might have heard, Adobe Photoshop has specific tools for those actions (Shortcuts โ€“ Mac/PC: “O” [“Shift” + “O”]), but while using those tools on a layer of pixels gets the job done, it is not advisable to do so. Working directly on your image and not an adjustment layer of any kind will in the long term degrade the quality of your work. Think of the following situation, you worked for hours on a scene, improving, tweaking and refining. You save your work, get it printed and then realize you dodged certain areas too much or too little, all the tweaking you did introduced noise, artifacts or halos where dark edges stand against a bright ground, which was not noticeable on the screen but now becomes problematic in print; but you cannot simply go back and alter the adjustments as you worked directly on your image layer. All the effort you put in, all of a sudden, becomes useless and you need to start off another Photoshop session.

A non-destructive workflow is the magic word here and I am sure you have heard about it but were never too sure what it involved. While this is not my topic for this tutorial, please check out Sean Bagshaw’s thoughtful post on the PhotoCascadia blog, where he shares deep and helpful insights in his processing workflow: http://photocascadia.wordpress.com/2011/02/23/is-your-processing-workflow-non-destructive/.

So how can I make use of this technique for dodging and burning? Please read on. The basic idea is to “outsource” the technique from the pixel layer to an adjustment layer that can be altered whenever you open your PSD or TIFF file.

First thing we need to do is to create a new layer and fill it with 50% gray.
To do this, hold “Shift” + “Command” + “Option” + “N” on a Mac and “Shift” + “Ctrl” + “Alt” + “N” on a PC; which will create a new layer on top of the current layer you are working on.
Then, go to Edit > Fill (or use the shortcuts: “Shift + “Delete” on a Mac / “Shift + Backspace” on a PC) which will open the Fill dialog box. Set the “Use”-option to 50% gray, blending mode normal and opacity to 100%, as shown below.

Fill options

We’re almost done. Last thing we need to do, is to set the blend mode of the dodge and burn layer to soft light and we’re good to go.

To save you some time, I have created a Photoshop action for you to download. Just read on, the download link will be found at the end of this tutorial.

But how does it work? Who is familiar with the blend modes in Photoshop knows that the soft light blending mode will proportionally highlight or darken the layer underneath by the amount it is lighter or darker than 50% gray. That said, painting white on the dodge and burn layer will highlight the portion (dodge) while painting over it, while black will darken (burn) the part of the image. All this can be revoked by painting over the layer with 50% gray set as you brush color. Fairly easy, huh?

Results? You asked for them. Here is a recently reprocessed image from Mesa Arch in Canyonlands NP, Utah. I used a dodge and burn layers to highlight some of the foreground rocks that were touched by the presence of the rising sun but still felt a little too dark and to darken the sunbeam for a more aesthetic appeal, as well as light dodging and burning to even out the exposure.


Final image: (Mouseover for the pre-dodge and burn image!)
Solar Explosion - Mesa Arch, Canyonlands NP


Dodge and burn layer:
dodge burn layer




Download PDF of this tutorial Download Photoshop action


Free Easter Goodie

03

Apr

2010

Just wanted to wish all readers, followers, friends and family a Happy Easter weekend. May it be nothing short of quality time, sunshine, flowers and one or the other successful find.

Speaking of a successful easter egg hunt, here’s my free egg for you. Download the wallpaper below by clicking on it and saving it to your hard drive. To use the image as a wallpaper, just right-click it after it loaded, select “make desktop background” (or something like that) from the drop down menu and you’re good to go.

“Pastel Beauties”
Pastel Beauties

Happy Easter!

Sincerely,
Bunny